15x30ft Rectangle, costs either 1STM/1VT or 3VT
If you want to end him rightly, unscrew the pommel of your sword and throw it at him vigorously. (Auto-Condition)) 1 effort to pick up and 2 to screw back on.
Bleed 3 on 6,8,10-12
Bleed on 6,8,10-12 if you pay the extra cost
Peirce on, 6, 8,9,10,11,12
Stuns on 6,8,10-12. And cripples on 12
10 Mana. Evil characters take burn 3. Dispels evil illusions.
10 mana. Evil Characters get an irresistible Burn 3 automatically, also dispels any Evil Illusions cut with it.
12 ft melee
Must be performed in the air, includes 5 Effort of falling, with 1 Effort of horizontal movement(if you can move that much before landing). Gain 1d Advantage for each 10ft fallen. Reduces fall damage by half the Effort fallen during the Abilities use.
With the Advantage of falling 30FT, Taking 15 Fall Damage(before Talent reduction(5 on a 1, 15 on an 11))
Bleed 2 on 6,8,10,11,12
Ranged: 100ft. 4 effort is 500ft. 5 effort is 1000ft. 6 effort is 6300ft.
Melee: 8ft, 2 handed, Can dismember on 10, 12.
Melee: 6ft, 1 handed. Can cripple on 8, 10, 12.
Ranged: 50ft, Uses 1 arrow, 2 Handed
A shot with the hunting crossbow—a signature peasant weapons due to its ease of use and shallow learning curve. Mistreatment of important mechanisms can lead to failure.
Ranged: 60ft, 2 Handed, Uses 1 bullet. Jams on 1 or 2. Doesn't fire on 1.
12ft range, Melee, 2 handed
2 Handed. Range depends on weapon. Also used for improvised large objects.
24ft Range, Poison 2 on 6+ Auto-condition
Slow 3 on 4-12
Cripple on 10, 12. Powerful punch.
2 Combo attacks, Dism on 10 and 12
2 combo attacks, Dism on 10 and 12
Spend 1 effort to add Pierce and Bleed at higher attribute levels. Spend 1 effort to chain with another attack.
Added 1 damage for bleed and 2 damage for pierce
Doubled damage for two attacks
2 Combo attacks
2 combo attacks
quick used x2, with chain cost
Reference 2 Effort used twice, with chain cost
3 effort Clinch
TF2 Sentry. Level 1 rolls d6, Level 2 rolls d8, Level 3 rolls d10. Rockets fired at 9, 10, dealing 4 AoE damage within 5ft of target, but not to target.
Costs 1 .357
1 effort to reload. Crip on 10, 12
1 effort to reload. Crip on 10, 12. This is for shots between 40ft and 100ft.
Large 2 handed physical smash.
Take 3 Effort to Reload 1 shot. Pierce on 6. Pierce and Cripple on 8,10, and 12
Secret lowest of 2 Attributes
Take your time to properly line up the shot, focusing on shooting your target. Range 180ft
Stab your opponent. If you succeed in impaling a target they will be considered grappled because your weapon is stuck inside them. If your target reverses the grapple they will make you let go of your weapon and you will be considered disarmed. Removing the sword deals half the damage (rounded down) dealt previously. It will also cripple the targeted limb.
Stab your opponent. If you succeed in impaling a target they will be considered grappled because your weapon is stuck inside them. If your target reverses the grapple they will make you let go of your weapon and you will be considered disarmed. Removing the sword deals half the damage (rounded down) dealt previously. It will also cripple the targeted limb.
Standard Ability
knockdown from 4-12 with 6 effort
Wrangled TF2 sentry, with passive defence for user. Fires rockets at 9, 10, 11, 12 that do 4 AoE damage to enemies within 5ft of target, not including target.
Sometimes you just need to hit stuff.
Balanced punch
With reference 3 effort ranged defence